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Aerobatic Figures
Aerobatic Figures
Aerobatic Figures
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The paragraphs that follow describe some of the aerobatic figures that appear in aerobatic sequences. They show the Aresti symbol, give the name of the figure, and provide a short description of some of the things the judges look for in the figure.

slow roll
slow roll
THE SLOW ROLL
The Slow Roll requires that the aircraft roll without changing its flight path. Judges will deduct points if the aircraft changes direction in the roll, pitches up, or down, or changes rate of roll during the maneuver.
loop
loop
THE LOOP
A loop requires the competitor to fly a perfect circle in the sky regardless of wind conditions. Judges will deduct for variations in the radius of the loop and for changes in roll or in heading.
turn
turn
THE COMPETITION TURN
The competition turn requires the pilot to roll on heading to a bank of at least sixty degrees, immediately begin a constant rate change of heading without climbing or descending, stop after 90, 180, 270, or 360 degrees of turn, then roll on heading to level flight. Judges deduct for inadequate bank, changes in rate of turn, climbing or descending, and finishing off-heading.
spin
spin
THE SPIN
The spin is a controlled maneuver in which the airplane essentially falls downward while rolling and yawing at the same time. Judges look for the nose and a wing to drop together, at the same time, in the entry to the spin. They look for a clean vertical down line after an exact number of quarter-rotations.
Immelman
Immelman
THE IMMELMAN
The Immelman is a half-loop up followed immediately by a roll to upright. The half loop up must have constant radius. The roll must occur on a level line without delay after the half loop up.
half-Cuban
half-Cuban
THE HALF-CUBAN
The Half-Cuban requires a five-eighths loop of constant radius. The pilot must draw a forty-five degree line and center a roll to upright on that line. Judges deduct for changes in radius, steep or shallow lines, and rolls not centered on the line.
goldfish
goldfish
THE GOLDFISH
For a goldfish the competitor flies two forty-five degree lines connected by a three-quarter loop. Any rolls must be centered on the lines. The loop must have a constant radius.
wedge
wedge
THE WEDGE
The wedge has a vertical line and a forty-five degree line. Judges deduct if the airplane is not vertical. If the airplane is slightly on its belly they call it “positive.” If it is slightly on its back they call it “negative.”
hammerhead
hammerhead
THE HAMMERHEAD
In the United States we call this a “hammerhead.” Elsewhere it’s described as a “stall turn.” The competitor flies straight up until the plane slows nearly to a stop, then turns the plane on the yaw-axis, with the rudder, and flies straight down. Judges deduct points if the plane rolls or pitches during the turn.
snap roll
snap roll
THE SNAP ROLL
A snap roll is a very fast roll caused by rapid change in pitch and yaw, not by the ailerons as in a slow roll. Watch to see the nose move up abruptly just before the rotation begins.
inverted line
inverted
line
INVERTED FLIGHT
Inverted flight: The Aresti symbol will show a dotted line whenever pilots must push the nose away from them to maintain the flight path. A "push" forces the pilot out of the seat and into the restraining straps.
rolling turn
rolling
turn
THE ROLLING TURN
A Rolling Turn will have one or more rolls integrated with the turn. The rolls may be inside, in the same direction of the turn; outside, in the opposite direction of the turn; or alternating inside and outside. The rate of turn and the rate of roll must be constant. Both the turn and the rolls must end at the same time after 90, 180, 270, or 360 degrees of heading change.
four point roll
four point
roll
THE POINT ROLL
Point roll: Rolls may contain hesitations, or “points.” A two indicates hesitations every half roll. A four every quarter roll, and an eight every eighth roll. The pilot must pause the same amount of time at each point and move between points with a constant roll rate. The points should look like the ticking of a clock.
tail slide
tail slide
THE TAIL SLIDE
In a Tail Slide the airplane will briefly fly backward. The competitor flies a vertical line up until gravity begins to pull the airplane back down tail-first. The pilot must cause the plane to flip nose to tail wheels-down (positive) or wheels-up (negative) after sliding at least one-half the length of the fuselage. The pilot must fly a vertical line down before resuming level flight.
negative snap
negative
snap
THE NEGATIVE SNAP ROLL
A Negative Snap Roll is much like the positive snap roll described earlier, only watch for the nose to move downward (toward the wheels) rather than upward. The nose will move abruptly before the onset of a very rapid roll.
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